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TBC所有已知传送,可直接放入脚本内 // 外域风景
case 9: switch(action) { // 永歌森林 统一格式说明:(MapID, X, Y, Z, 0); case GOSSIP_ACTION_INFO_DEF + 1 : player->TeleportTo(530,9336.900391,-7278.399902,13.600000,0); break; // 艾克索达 case GOSSIP_ACTION_INFO_DEF + 2 : player->TeleportTo(530,-4043.632813,-11933.284180,-0.057945,0); break; // 海加尔山 case GOSSIP_ACTION_INFO_DEF + 3 : player->TeleportTo(534,5070.084473,-1791.984497,1320.995483,0); break; // 青草平原 case GOSSIP_ACTION_INFO_DEF + 4 : player->TeleportTo(169,-2674.500000,-2275.800049,148.092743,0); break; // 翠叶森林 case GOSSIP_ACTION_INFO_DEF + 5 : player->TeleportTo(169,2737.508057,-3318.579590,101.882820,0); break; // 外域黑暗之门 case GOSSIP_ACTION_INFO_DEF + 6 : player->TeleportTo(530,-246.600006,946.000000,84.400002,0); break; } player->CLOSE_GOSSIP_MENU(); break; // 外域副本1 case 20: switch(action) { // 暴风城超级监狱 统一格式说明:(MapID, X, Y, Z, 0); case GOSSIP_ACTION_INFO_DEF + 1 : player->TeleportTo(0,-8644.160156,595.669983,95.699997,0); break; // 卡拉赞 case GOSSIP_ACTION_INFO_DEF + 2 : player->TeleportTo(532, -11107.950195, -2002.060059, 49.889999, 0); break; // 遗忘之井 case GOSSIP_ACTION_INFO_DEF + 3 : player->TeleportTo(0, -11068.07313, -1811.069946, 52.820000, 0); break; // 鬼魂之地 case GOSSIP_ACTION_INFO_DEF + 4 : player->TeleportTo(530, 6851.197266, -7993.672852, 192.292496, 0); break; // 地狱火堡垒 case GOSSIP_ACTION_INFO_DEF + 5 : player->TeleportTo(543, -1355.817261, 1646.834595, 68.447365, 0); break; // 风暴要塞 case GOSSIP_ACTION_INFO_DEF + 6 : player->TeleportTo(530, 3087.556885, 1387.229980, 185.037415,0); break; // 奥金顿 case GOSSIP_ACTION_INFO_DEF + 7 : player->TeleportTo(555, 2.164014, 0.402381, -1.127880, 0); break; // 黑暗神庙 case GOSSIP_ACTION_INFO_DEF + 8 : player->TeleportTo(530, -3562.800049, 247.600006, 42.896927, 0); break; // 赞格沼泽 case GOSSIP_ACTION_INFO_DEF + 9 : player->TeleportTo(530, 919.007629, 6854.861816, -66.432899, 0); break; // 戈鲁尔之巢 case GOSSIP_ACTION_INFO_DEF + 10 : player->TeleportTo(530, 3543.437012, 5079.009766, 0.952552, 0); break; // 黑色沼泽 case GOSSIP_ACTION_INFO_DEF + 11 : player->TeleportTo(269, -2095.298584, 7125.536133, 34.588596, 0); break; // 盘牙洞穴 case GOSSIP_ACTION_INFO_DEF + 12 : player->TeleportTo(548, 29.142296, -57.074600, -71.733269, 0); break; // 玛瑟里顿的巢穴 case GOSSIP_ACTION_INFO_DEF + 13 : player->TeleportTo(544, 188.414261, 29.327892, 67.934464, 0); break; } player->CLOSE_GOSSIP_MENU(); break; // 外域副本2 case 21: switch(action) { // 破碎大厅 统一格式说明:(MapID, X, Y, Z, 0); case GOSSIP_ACTION_INFO_DEF + 1 : player->TeleportTo(540, -41.000000, -22.000000, -14.000000, 0); break; // 血熔炉 case GOSSIP_ACTION_INFO_DEF + 2 : player->TeleportTo(542, -3.000000, 11.000000, -45.000000, 0); break; // 波塔尼卡 case GOSSIP_ACTION_INFO_DEF + 3 : player->TeleportTo(553, 40.000000, -28.600000, -1.100000,0); break; // 亚克崔兹 case GOSSIP_ACTION_INFO_DEF + 4 : player->TeleportTo(552, -1.200000, 0.000000, -0.200000, 0); break; // 麦克那尔 case GOSSIP_ACTION_INFO_DEF + 5 : player->TeleportTo(554, -28.900000, 0.700000, -1.800000, 0); break; // 凤凰大厅 case GOSSIP_ACTION_INFO_DEF + 6 : player->TeleportTo(550, -6.800000, -0.900000, -2.400000, 0); break; // 奴隶监狱 case GOSSIP_ACTION_INFO_DEF + 7 : player->TeleportTo(547, 123.146225, -122.687210, -0.446336, 0); break; // 蒸汽洞窟 case GOSSIP_ACTION_INFO_DEF + 8 : player->TeleportTo(545, -7.500000, 5.900000, -4.300000, 0); break; // 毒牙沼泽 case GOSSIP_ACTION_INFO_DEF + 9 : player->TeleportTo(546, 14.913731, -19.914341, -2.755679, 0); break; } player->CLOSE_GOSSIP_MENU(); break; |
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